Here you will find information on the races that have thus far been translated to 3rd edition and approved for my campaign. All of the races described in the Player's Handbook are available, however some differences will be found in my campaign world. Listed below are the races permitted in my game, and any changes that might be necessary to play them.
The "Common" Tongue
It should be noted that, unlike other D&D game settings, there is no Common language present in the Known World. The most widespread language seems to be Thyatian, but it is by no means spoken in all realms. Human characters should substitute the official language of their homeland for Common, and non-humans should select the prevalent human language in, or near, their land of origin (in most cases this will be Thyatian or one of its dialects). Refer to the Gazetteer section for more on the languages spoken in various lands.
- Diaboli: Dragon Magazine #327 features D&D v3.5 racial traits for the Diaboli.
- Gnomes (no changes at this time)
- Halflings (no changes at this time): Halflings refer to themselves as "hin" in the Mystara campaign, although the former term is in more widespread use among the other races. While there are no actual game rule changes, the physical description of halflings is closer to the hobbits from The Lord of the Rings than it is to the slender description given in the Player's Handbook.
- Half-elves (no changes at this time): This was a bit confusing at first. The Elves of Alfheim specifically states that half-elves do not exist. However, later products (published for Mystara under AD&D 2nd Ed. rules) list this as a valid choice for character race. I decided to ignore the Alfheim Gazetteer and allow half-elves.
- Half-orcs (no changes at this time)
- Lupins: Dragon Magazine #325 features D&D v3.5 racial traits for Lupins.
- Tortles: Dragon Magazine #315 features D&D v3.5 racial traits for Tortles.